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I realize that I wouldn't have had the patience anymore to play many of my favorite games if I didn't cheat.īacktracking? C.E. In Fallen Order, I used Fling's chained jumps, a kind of flying beside my own cheats like in his Doom Eternal trainer. I'm so accustomed to it that I forget that I always use all manners of cheating, invulnerabitlity, one shot killings and whatnot. WannaLogAlready wrote on May 28, 2022, 14:20:
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Neither movies nor tv series, not even my loved books, give me so much.įor example I loved the Marvel movies when they have interesting character interaction, but many of the last bored me halfway with all the jumping around and explosions and unending effects.īut in games, you are personally involved, you are into the mind of many so talented artists. Posted my walkthroughs on Steam for games with very low general scores, but they delighted me. I have 3400 games, and a fan of so many of them that few people like. Like finally, finally getting inside a book. The worlds' construction keep me living in wonder, and eternal daily child's relish, though 67 y.o. I derive very high pleasure looking around, ***exploring***, following the story, the ambience. ***Games' worlds*** are the greatest art form to me, bar none.
It's just a very necessary drama, interesting alternatives, pepper and salt for the story progression. I don't give a flying duck about the mechanics of combat, never did, get out of the way already you foes. I afraid you'll lack the imagination to get my explanation, but here it goes anyway. Trainers take only a few minutes, just to see if they work with your version.īut trainers are a limited commodity, relatively few games have trainers, some don't work with updated game versions, many offer just a few options (never Fling, but even with him you may not find a particular thing you want).Īnd this is not for you, but to any reader that gets curious on the subject. Negative?, you may spend more money buying more games knowing you will enjoy them, but hey, YOLO.
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I never bought a trainer, and I never will, there are many free ones.
*** But then, you save up to hours of a game time, and before it begins to drag, you can go to the next exciting one ***.
If you don't find working tables already made- it takes from 5 or 10 up to 40 minutes (if you want to find everything and not just a couple things), which I enjoy anyway, a mental/acquired skills challenge. Make the effort of learning, use that ole brain and the possibilities are amazing. Positive, you clearly save money when you can finish *all* the games you buy.īecause you overcome glitches, unfair difficulty, or tons of respawning foes making them a chore, and get all the entertainment and not waste money on unfinishable/abandoned games. Imagine if you could finish *every single game* that comes your way, never getting stuck or fustrated. " It would save you money and time spent installing all the cheats." WannaLogAlready wrote on May 28, 2022, 19:00: It's ok, we'll not agree because of naturally different human perceptions of enjoyment, as in music or book choices.īut your points are very well made and I'm glad to have exchanged opinions, very illuminating, thanks. Sorry Slashman, just saw your answer now.
Not sure I will buy the sequel.I'll wait and see how I feel. And I do think that Fallen Order was one of the games which wasted a lot of your time with backtracking and respawns. I'm not claiming extraordinary skill or anything like that. That may well be interesting and worthwhile learning but I think I'd like to try to finish the game first before I dig into a cheat engine. True, but not all games have these to a crippling degree.not by a longshot. And sure some of them may be worth making the combat trivial to look around and explore the world but then there are also those where combat is the essence of the game and helps make the game world come alive.Īre you saying that playing on the lowest difficulty does not eliminate the frustration of too-tough enemies? Also, you mentioned getting into the head of the artists making the game, but didn't artists also design the enemies and the abilities you use to defeat them? Aren't they worth a look as intended by the artists that went to the trouble of making them? Then they become not games but walking simulators.